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Waiting for dice roll
1. Roll a 6 to Launch: A token starts locked in the Yard. You must roll a exact 6 to release a token onto the starting cell of the board.
2. Roll Bonus: Rolling a 6 earns you an extra dice roll. If you capture an opponent's token or successfully complete a home stretch, you also gain a bonus roll!
3. Maximum Three 6s: Rolling three 6s consecutively forfeits your turn immediately. No movements are made, and turn passes.
4. Safes Zones: Star-marked spaces (such as start cells) are safe zones. Opponents cannot capture you when resting in safe cells.
5. Capturing: If your token lands on a non-safe cell occupied by an opponent, their token is captured, blown back to their Yard, and you get a bonus roll!
6. Exact Roll for Home: Getting tokens into the center home triangle requires an exact roll. Leftover steps cannot be completed.
Ludo World Champion Decided!